Showing posts with label Games. Show all posts
Showing posts with label Games. Show all posts

Pokemon Sun And Moon will be Launched

A short trailer released this morning, Nintendo executives eager for the next Pokemon sun and moon some important details: The game will be launched on 18 November; As usual, each mascot game still pictures without names and new grass, fire and water, as a new kind of starter Pokémon be included.

Popplio entries contains a kind of common water; Litten, a kind of fire, watching the cat away (ie a cat); Rowlet and adorable little green fly (clearly the best of the three) is a type of grass and flying owl. Pokemon probably traces the history of the sun, the moon by a large light lion in the form of a bat is to rotate characterized.

The trailer also showed off snippets of the game's graphics, which are similar to those used in X and Y (they're launching on the same system, after all). The main Pokémon RPGs have always been conservative in the graphics department Pokémon X and Y were the first in the franchise's then-17-year history to use 3D models for all people and Pokémon both inside and outside of battle. Sun and Moon's setting, the Hawaii-esque Alola region, appears to use larger maps with a greater sense of scale than in past games, and the region is shown off using more diverse and dynamic camera angles. The game's worlds have all been rendered in 3D since Pokémon Diamond and Pearl hit the DS back in 2006, but even X and Y mostly stuck to the top-down camera view the series has used since Red and Blue on the original Game Boy.

We still don't know much else about the new Pokémon games, which will presumably include a wide range of new monsters and the customary tweaks to the battle system and other longstanding gameplay elements. We do know, however, that players will be able to transfer monsters to Sun and Moon from X, Y, Omega Ruby, Alpha Sapphire, and the 3DS Virtual Console versions of Blue, Red, and Yellow via an updated version of the Pokémon Bank app.
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Call of Duty: Black Ops 2 for a sales shootout

While lovers who grabbed the late night launch of Call of Duty: Black Ops 2 Thursday night decide whether the experience life up to the sequence, Activision traders are likely asking if the new headline can live up to the series’ s revenue information.

Call of Duty: Dark Ops maintains the globe history for big film gaming produces, making over $650 thousand in five days. The past history holder? Contact of Duty: Modern Combat.

But Contact of Responsibility is not the only first-person present shooter to have a high-profile launch this year.

In a writing Thursday, Console Live's Major Nelson, a.k.a Console Live’s Movie director of Development Ray Hryb, declared that Mobile 4 has made more than $220 thousand in international revenue in its first 24 hours on sale. That places it on track to make $300 thousand in revenue for the week, Hryb revealed.

Halo 4’s starting day revenue in the United Declares alone, he said, complete the history for the greatest film starting ever, “Harry Knitter and the Deathly Hallows: Part 2.”

The film gaming industry could use some best part about it after a frustrating revenue review last one fourth. Sales were down 25 percent ahead of the all-important holiday one fourth despite some high-performing produces such as “Dishonored” and “Borderlands 2.”

Bringing the big weapons, so to speak, with new headings from two of the most popular film gaming sequence on the globe plus a new components launch from Manufacturers should mean better numbers this one fourth.

The new Call of Duty title is supposed to take the series forward — literally, in some cases, since some missions are set in a near-future United States locked in a cold war with China over rare-earth elements. IGN reviewer Anthony Gallegos said the story in this installment of the series is far more interesting than previous titles, even if it falls down on some aspects.

“It occasionally feels like the team might have strayed into territory they’re not quite masters of, but significant tweaks to the multiplayer loadout system, as well as the realization of player agency in the campaign, make this far more than ‘just another Call of Duty.’” he wrote. “This is an evolution.”

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London: Cross-platform game development is "the future"

Speaking at the London Games Conference today, managing director and founder of Bigpoint games, Heiko Hubertz, stated that PC and console gaming will not be the where the heart of gaming lies in the future.  Instead, he predicted that games will not survive unless they are cross-platform online games that take advantage of the browser-based and mobile platforms, combining the strengths of all availible technologies.

He went on to say:

"It’s not rocket science to understand why online games like Farmville have been so massively successful: they have localised global distribution and relatively low development costs, and this is exactly why they will continue to be the blueprint for profitable games development.

“When it comes to the future of gaming, do not make the mistake of throwing everything at one platform, and especially not if that platform is Facebook – you’ll only create a very dangerous dependency. Remember that quality and cross-platform development is king. You need to make it possible for users to play the same character in the same game on different platforms and interact with them in real-time.”

Bigpoint is the world’s largest portal for browser games and ranks among the top three gaming portals worldwide with over 150 million registered players and growing.  Maybe Mr. Hubertz is biased, but he does make a solid point.
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