Red Faction: Armageddon


Red Faction: Armageddon continues the saga of the series in the battle for supremacy on the planet Mars as well as its trademark gameplay based on destruction. With its predecessor, Red Faction: Guerrilla receiving generally positive reviews, see Armageddon to capitalize on the guerrilla forces, while benefiting from the opportunities for improvement. Join us as PlayStation LifeStyle whether Mars is worth fighting for, or if Red Faction: Armageddon is just as boring as the surface of Mars.

Our plants new adventure we the boots of a Darius Mason, grand-son of Red Faction: Guerrilla protagonist, Alec Mason. Over the 50 years that have elapsed since the events of Red Faction Guerrilla emerged as the power of administration on Mars, but with some problems along the road. A special raised bumps, Adam Hale, a notorious figure who leads a cult determined to take control of the planet Mars itself. As the game opens, Darius is working with Red Faction to stop the latest plan to destroy the giant Hale Terraformer giving the surface of Mars to be habitable. Unfortunately for Darius and his fellow people, Hale manages to destroy Terraforming and disappear in the process driving all underground.

10 years pass, and we again Darius, who is simply struggling to make a living with his countrymen. Life on Mars is not easy, if Darius is ready to accept jobs that pay no questions asked. Of course, someone decides to take advantage of that, and Darius was soon attracted to release a disturbing alien threat, which was underground dormant for an indefinite period. The creatures are relentless, and soon Darius fighting not only for its own survival but to his people.

Armageddon is a major departure from guerrillas in many ways, the most important of which is probably the linear structure of the game. Although the guerrillas was a open-world experience, Armageddon keeps pace does not stop giving the player almost always designated objectives over 20 levels. Following the story is more detailed than in the past, the pace is faster, and the game focuses more on the fight not only to destroy everything that moves. Destruction is always a staple here, but now is much more integral to progress in the battles, especially with the inclusion of new smart weapons.

The most important of these weapons is the new weapon of Magneto. While the mass was a basic weapon for the enemies of heads shortcuts attacks and break through walls, magnets gun easily replace this with incredible power, and lots of fun. With unlimited ammo, the imam of the gun can get two anchors on. The first parity with destructible objects or enemies, and is strongly attracted to whatever the second anchor is pulled. If you use this enemy to head butt each other until death, or convert a building overlooking the greater injection seen, this tool helps to combat dynamic and stimulating. The innovative weapon easily turns everything around into a weapon, and throughout the game is a very rare species, age.

A lot of weapons back from Guerrilla as good as the Nano rifle, assault rifle, load and Launcher Rocket Launcher and other new accession mix well. Twin pack an incredible punch Banshee guns, while a power Grenade Launcher destroy organic matter, leaving intact the surrounding buildings. A plasma gun on the other side will be a big hole in almost all aimed, and Singularity Cannon fires a small black hole that sucks everything nearby before the violent explosion. A significant improvement, making use of these weapons is a more fun twist to the controls. Instead of hard to hold a trigger to select a weapon, this time equipped with all weapons are mapped to a button d-pad four, which can switch weapons in mid battle fluid.

Surprising for a third-person shooter so focused on the battle, Armageddon completely ditches the system cover to the guerrillas, rather than allow them to hide behind low walls. That's okay, though, because, in general, these walls do not last long, and the system is replaced by something far more powerful: the Nano Forge. While the weapon is the weapon of the magnet to highlight the fact that you can enjoy the destructive properties in Red Faction, the Nano Forge allows you to put everything back together after you finish. Inevitably, while fighting a fire underground ramp to be found in a thousand pieces, leaving Darius blocked for a while. However, when walking near a damaged structure while holding the L2 lays the Nano Forge, immediately repair any item that was there. Not only is it useful to escape a variety of areas, but also allows you to replace Darius cover once destroyed, giving leeway to the alien invasion.

Nano Forge does not stop at simply making repairs. During the game Darius scavengers can make improvements to its capabilities, and the Nano Forge, which includes four European powers. Originally an impact on the capacity allows it to push enemies away with strength and break through walls. Later, a skill shockwave exposes some enemies in the air temporarily, leaving them totally vulnerable to attacks. A shell of bubbles can be used to defend against Darius fire projectile, which also eats away at any enemy that steps in the field. Finally, a berserk mode Darius temporarily increases attack power, accuracy and speed, making him the ultimate warrior on Mars. Other improvements such as increases in health and weapon damage are available, as players keep an eye on waste caches hidden in each level.

Darius also found several vehicles in the game, which can be mixed flow levels, offering unprecedented power against the foreign hordes. One is the combination of Leo, a mechanical suit shaped humanoid enemies relentlessly Darius load, while the release of the guns and missiles for the chain of mass chaos on the battlefield. Later, he met a spider walker, equipped with heat seeking missiles or weapons rays, even powerful. Finally, an aerial combat vehicle named Inferno GX can be tested, with a rapid-fire cannon and research of its own missiles. Each vehicle has unique controls, and offers an escape from the intense fighting that occurs while walking.

Armageddon The new underground environment will certainly change the landscape a faint red Guerrilla, but at the end of the game, however, began to tire. About 90% of the game takes place in the caves of various sizes, many of which are populated by human structures in place torn in battle. While the colors and the visual aesthetics of change during the game, always number one in residential areas magma filled a large pink crystal structure, it is still easy to feel like entering a cave in the cave can be a boring. In some places it is difficult to say one area to another, because the rocks are always limited to a specific location Dario. It will continue to provide a greater variation in Guerrilla has repeated the environment, but not by much. Fortunately, most of the time, surrounded by the buildings to throw the enemy's path, so that it pulls back a little less.

In the end it seems odd, and a little disappointing that Volition chose not to include any directly competitive multiplayer mode, especially after the unique flair of the one in Guerrilla. However, the modes available do provide plenty of fun and gameplay, making Armageddon well worth playing. Destroying everything in sight has never been more fun, and the redirection of the franchise makes for an overall improvement on the Red Faction formula. The revamped controls make it easier than ever to take advantage of the tools at hand, and the linear campaign makes for a tighter, more exciting story than previously. If there’s any real complaint to be had here, it’s that it ends too soon, but with a couple buddies on hand, the Infestation and Ruin modes should still occupy plenty of time. If you’ve always enjoyed demolishing things in real life, but prefer not to be fired or arrested, then Red Faction: Armageddon is definitely the way to go.

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