Pbs Kids Games

Pbs Kids Games : For years, children show classic, "The Electric Company" opened on the signature line, "Hey you Guuuuuys!" It 'been a suggestion verbal school-age children gather around the TV comedy is designed to develop literacy.

But in the reinvented version of the much heralded PBS series, which celebrates the call is used to attract children to another screen - the one where you can create a digital version of themselves and become a character on the show, used to be a passive observer.

People Sesame Workshop - organization of teaching non-profit that produces "The Electric Company" and his revered predecessor "Sesame Street" - calls this new marriage of television and the Web "experience TransMedia."

"We really let the kids be in the driver's seat," said Erica Branch-Ridley, producer of monitoring online content for "The Electric Company."

"Electric Company", which aired for six seasons in 1970 with roles in big name stars Bill Cosby and Rita Moreno, was renovated in 2009, a new cast and a task similar to building reading and math skills of children 6-9.

This third season of the new "Electric Company" begins broadcasting today with episodes that will conclude with a two-minute segment of animation. Over 12 mini-episodes, the two animated versions of characters in the battle to take a villain who uses a "wordsuckeruppernator" to fly all the words on Earth. Each episode ends with a cliffhanger, with the characters shout sentence of emission capture famous, and a narrator telling the children to connect PBSKIDSGO.org Company / electric, join the adventure.

Children who choose to follow the history of the small screen to smaller screen are invited to design an avatar that they think - even choosing their own skin color. Producers argue that interactive games are designed to increase math skills of children by strengthening the sense of words like "graphic", "action" stop "and" prove. "

Although PBS Kids has long had a website with games and activities related to their programs - like Disney, Nickelodeon and other networks of the child - is the first time that the public broadcaster has attempted to create a virtual world that puts children in the center of the stage. These virtual worlds are now common in children's games, having been popularized by gaming sites like Webkinz and Club Penguin.

Karen Fowler, executive producer of the show, the jump in demand for television programs to the virtual game website a "natural evolution" of Sesame Workshop to be trying to create educational programs for a generation of "digital natives."

"Children growing up in a media world that is incredibly accessible and fluid," said Fowler.

Some are however wondering if this new multi-platform strategy to try to get children to television to the computer and vice versa is the appropriate role for PBS, long viewed by parents as a reliable source for programs education.

"It's really playing with dynamite," said Robert Kester, president of the Screen Time The Department of Aftab, formerly known as America's future through educational pathways.

Kesten is one of the promoters of the screen without the Week, an annual event each April to persuade families to turn off the television and other media for a week so they can rediscover the pleasure of non-electronic entertainment.

In addition to having qualms about a program that encourages children to move from a sedentary activity - watching television - to another - sitting at a computer, "Kester said he disturbed by the creation of a genuine Electric Company "that he fears the children may become too immersed in

"What I really do not know what the long-term effects are" Kesten said. "For a child is much more difficult to distinguish between programs and ads to draw lines between what is true and what is not real."

Kesten this critical initiative as a means for the network to take their share of the child audience in the context of growing competition.

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